Unreal engine 4.26 architectural cinematic

This project was something I embarked on independently, driven by my curiosity and desire to delve deeper into the realm of architectural cinematics. I aimed to understand the intricacies of this process without relying on pre-baked lighting techniques. Instead, I opted for the dynamic approach of real-time raytracing, allowing me to harness global illumination, reflective surfaces, and captivating translucencies on the fly – all without the need for baking.

My project centered around visualizing my own workspace's potential and blending it seamlessly with other striking 3D artworks to create a cinematic experience that truly captured my creative vision.

Initially, this video bore the branding of my previous website, hidden-line.com, which served as a platform for me to showcase my passion for pushing the boundaries of architectural rendering.

 
  • Personal Project

  • 2021

  • Art Direction, Material Creation, Lighting & Compositing

  • Unreal engine, 3DS Max, After Effects

 

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