Unreal engine 4.26 architectural cinematic
This project was a personal milestone for me. It marked my first self-commissioned venture to test Unreal Engine's capabilities in creating stunning architectural walkthroughs. I crafted a studio space from scratch using 3DS Max, and through a combination of baked lighting and ray tracing in Unreal Engine, achieved outstanding visual quality. It was a rewarding experience that showcased my growth and proficiency utilizing unreal engine.
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Personal Project
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2020
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Art Direction, Material Creation, Lighting & Compositing
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Unreal engine, After Effects